2P1 GROUP 2 HUNTED FINAL from Long Road Applied Media Diploma on Vimeo.
For the first part of the movie, I was walking down the corridor to the reception. When we filmed this scene it was very quiet and took a long time so in order to make it interesting, we went out again and this time I walked down again at the same pace as last time so it was in time with how fast I was walking but that time so that you could hear me walking and when we uploaded it I put the audio onto the original footage which is how I made this.
As for the second part with the conversation, we had filmed this many times as we were in the reception so people kept getting in the shot or we had forgotten our lines. The first time that we filmed this, they had forgotten about the 180 degree rule so we had to go out and film it again so that when I edited it out it looks as though we are having a normal conversation. Though as we begin to walk, that is when the music starts to build tension which Rami had created by garageband because that when we walked through the doorway, the camera follows us instead of us leaving the frame, because of that we needed to add the music so that it wouldn't just be a long clip of Erica and me walking.
When we sat down to talk, they again forgot about the 180 degree rule so instead of filming it again, I changed the clips where the camera was facing Erica and flipped it round so that it gives the impression that we were using the 180 rule before we get up and I go into the next clip.
As I was walking up the stairs we realized that we needed some music to again build up the tension, so we did that and when I reached the top of the stairs that was when I was stopped to find a patient wondering about the landing. For that clip we had to flip the clips of the camera facing me so that we were following the 180 degree rule. I had to edit this scene out the most as there was a lot of jump scenes where we filmed one scene twice and I put it together so that it would appear as one continuous clip. However, as this jumped halfway through a conversation, I got a clip of Stephany looking at me but with me talking same as before so that the camera was focused on her reaction and not of me where it jumped so that it gives the impression that when I am talking to Stephany and goes to grab my arm we can see her reaction to me and then as soon as that happens you can see me and she is dragging me down the stairs.
With the action scene, Rami's friend Stephany had to drag me down the stairs and push me into the cupboard, again I had to change round the dialogue to go with different clips and shorten them so that when I had left the shot it went on to the next one instead of waiting a few seconds. When we were going down the stairs I had to shorten one of them so that the action scene carried on so that when we disappeared under the stairs, we weren't suddenly at the top again but half way down.
As Stephany pushed me into the cupboard I had to take the sound out of one of the clips for a few seconds as there was talking in the background that didn't fit in with the scene. Also there was another jump scene with the door when it is shut so to hide this we had made it a close-up so that it looks as though we are closing in on the clip to see Stephany's face when she walks out of the cupboard, as Stephany walked out of the cupboard in a carers' uniform that is when the music for the end credits starts as it was just silence at that point so because there was nobody talking, I moved the music forward slightly so that it would make it a much more dramatic ending than it simply just having Sephany walking out the door in silence, then the music for the credits starts just as it finishes.
For the end credits, our original idea was to have clips with the characters with the sound muted and their character and own names to go into the screen but that didn't go with the movie, so changed it with the theme of the magnifying glass from the HUNTED design, with this it goes over each of our names to enlarge it which was done by Sean in final cut before going into the HUNTED design at the end followed shortly by 'Level 2 2012' that I made by just using the text instead of going into final cut.
The HUNTED design that was used has solid red writing, a solid black backround with an image of a hospital corridor to go with the theme as it is suppose to be set in a hospital, with the magnifying glass over the 'd' to show that it is a mystery or that so when you see it, you can automatically tell that there is going to be a action scene that involves someone being injured in some way.
When I was editing I had to change most of the clips so that the image would fit into the entire screen or so that I could lift up a character so that they would be the focus in that scene. I needed to adjust the audio at some points so that the music would fade in and out to cover a piece of a clip that was just us waking or just when nothing is happening and we needed something to add tension so that when other people see it, they will automatically know that something is going to happen.
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